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Cafe-In cover with mobile application mockups
Personal case studyUX/UI Designer · Academic project

Cafe-In — Member Card Application

A mobile member card application bringing cafe membership, balance top-up and QR payment together in one place.

  • Mobile app
  • Case study
  • Loyalty

Project Overview

Cafe-In explores a digital membership experience for cafe customers, with a card-first home screen, account balance and transaction history.

Problem & Goal

Problem

Physical membership cards and separate payment steps can make everyday cafe visits less convenient.

Goal

Create a straightforward mobile experience for managing a member card, topping up a balance and paying by QR code.

User Research

Research Method

The case study includes user research to inform the membership and payment journey.

Target Audience

Cafe customers who want a convenient way to access their member card and manage payments on their phone.

User Flow

The user journey connects the main tasks into a clear, step-by-step experience.

Wireframe

Low-fidelity screens establish the information hierarchy and navigation before the final visual design.

Design Guidelines

Key Features

Digital member cards, card details, balance top-up, QR payment, payment confirmation and transaction history.

Color Palette

A coffee-inspired palette of dark neutrals, warm brown, cream and white.

Typography

A clean sans-serif type system with clear hierarchy for headings, instructions and interface labels.

Challenges & Solutions

Challenge

Keep membership information and payment actions easy to understand without crowding the home screen.

Solution

A consistent card-first layout, clear form steps and confirmation screens help connect each task.

Conclusion & What I Learned

The project connects research, user flows, wireframes and visual design into one mobile membership experience. It highlights the importance of clear navigation and feedback throughout payment tasks.

Mockups

High-fidelity mobile screens showing the main application journey.

Tools & Methods

  • Figma
  • User research
  • User flows
  • Wireframing
  • Usability testing