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Yes I Can cover with mobile application mockups
Personal case studyUX/UI Designer · Academic project

Yes I Can — Application

A playful mobile application that guides users through boiling eggs to their preferred doneness, combining visual instructions and a countdown timer.

  • Mobile app
  • Case study
  • Gamification

Project Overview

Yes I Can turns an everyday cooking task into a guided mobile experience, from choosing an egg preference to following preparation steps and tracking cooking time.

Problem & Goal

Problem

Beginners can find it difficult to judge cooking time and achieve the egg doneness they want.

Goal

Provide a simple, approachable journey with visual choices, preparation instructions and an integrated timer.

User Research

Research Method

The case study includes user research to inform the guided cooking flow.

Target Audience

Cooking beginners and people looking for a clear guide to boiling eggs.

User Flow

The user journey connects the main tasks into a clear, step-by-step experience.

Wireframe

Low-fidelity screens establish the information hierarchy and navigation before the final visual design.

Design Guidelines

Key Features

Egg selection, visual doneness options, preparation instructions, countdown controls, completion feedback and camera screens.

Color Palette

An egg-inspired palette of orange, yellow, pale yellow and light neutrals.

Typography

A clean sans-serif type system with clear hierarchy for headings, instructions and interface labels.

Challenges & Solutions

Challenge

Balance playful visuals with clear instructions and timing information while the user is cooking.

Solution

Use a consistent step-by-step journey, illustrated guidance and a prominent countdown to keep the next action clear.

Conclusion & What I Learned

The project brings user flows, wireframes and a high-fidelity mobile design together around one focused task. It explores how visual guidance and playful feedback can make a practical experience more approachable.

Mockups

High-fidelity mobile screens showing the main application journey.

Tools & Methods

  • Figma
  • Gamification design
  • Prototyping
  • Micro-interactions