
Yes I Can — Application
A playful mobile application that guides users through boiling eggs to their preferred doneness, combining visual instructions and a countdown timer.
- Mobile app
- Case study
- Gamification
Project Overview
Yes I Can turns an everyday cooking task into a guided mobile experience, from choosing an egg preference to following preparation steps and tracking cooking time.
Problem & Goal
Problem
Beginners can find it difficult to judge cooking time and achieve the egg doneness they want.
Goal
Provide a simple, approachable journey with visual choices, preparation instructions and an integrated timer.
User Research
Research Method
The case study includes user research to inform the guided cooking flow.
Target Audience
Cooking beginners and people looking for a clear guide to boiling eggs.
User Flow
The user journey connects the main tasks into a clear, step-by-step experience.
Wireframe
Low-fidelity screens establish the information hierarchy and navigation before the final visual design.
Design Guidelines
Key Features
Egg selection, visual doneness options, preparation instructions, countdown controls, completion feedback and camera screens.
Color Palette
An egg-inspired palette of orange, yellow, pale yellow and light neutrals.
Typography
A clean sans-serif type system with clear hierarchy for headings, instructions and interface labels.
Challenges & Solutions
Challenge
Balance playful visuals with clear instructions and timing information while the user is cooking.
Solution
Use a consistent step-by-step journey, illustrated guidance and a prominent countdown to keep the next action clear.
Conclusion & What I Learned
The project brings user flows, wireframes and a high-fidelity mobile design together around one focused task. It explores how visual guidance and playful feedback can make a practical experience more approachable.
Mockups
High-fidelity mobile screens showing the main application journey.
Tools & Methods
- Figma
- Gamification design
- Prototyping
- Micro-interactions